![]() ![]() But emulating a Pentium MMX 200 or thereabouts is the practical upper limit with these emulators, and that's not going to improve substantially because we've pretty much maxed out single-core CPU performance for a while (until another huge evolutionary leap like quantum computing happens. Running the games in PCem or 86Box and using some kind of CRT shader (they both support RetroArch GLSL shaders, AFAIK).I have a few ideas that I would like to explore at some point, but they all have their drawbacks and complications, so I'm not too hopeful. ![]() I'm not aware of any good solution either. I mentioned that in the article, one of the big benefits of his WinUAE shaders is that they handle every standard screen mode you throw at them automatically, even mixed hi-res / lo-res / laced screens (e.g. One important thing, I'm not sure how his RetroArch port handles the different Amiga pixel aspect ratios. So I'm sure with some tweaking you can get similar or even better results with RetroArch/PUAE, especially at 4k.ĭisclaimer: I've never used RetroArch myself, this is just based on following Guest's new development efforts & having a brief conversation with him, plus by looking at his code.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |